Showing posts with label Lessavini. Show all posts
Showing posts with label Lessavini. Show all posts

Thursday, May 14, 2020

Unofficial Homebrew Magic Playbooks


The Search for Truth and Our Own Inner Divinity is tightly tied to the practices of Magic.

There are Five Schools of Magic in the classic Kult fluff, and they conform to the "Five Pillars of Divinity" - Death, Passion, Madness, Dreams, and Time and Space.

The Kult: Divinity Lost corebook gives us The Death Magician, to portray members of perhaps the most iconic School of Magic.


However, the release of rules for the other Schools has been postponed to a future supplement, which will deal much more in-depth with all matters of Magic and Enlightenment.

In the meantime though, to tide you over, we have gotten busy over on Kult - Elysium and cooked up homebrew rules for the remaining four types of Magicians. Here they are:

https://drive.google.com/open?id=1BJ8nsh0DKtavU_8J0b9ZiDR4gLAEDGLE


Please note that these are entirely unofficial, and purely fanmade content.

That said, they have been laid out and formatted by Lessavini, who also made the playbooks in my previous post here. More power to him, he's awesome!


I myself wrote the majority of the mechanics for these, and I based them firmly off of the template provided by The Death Magician. However, each of them has gotten an in-depth treatment as to their respective Dark Secrets, Dis/Advantages, Abilities, Looks, Relations, Gear, Fields of Expertise, and other details, so as to make sure they're all uniquely distinct from each other.

At the same time, I kept the Perform a Ritual move intact for all of them, and retained the idea of School-themed artifacts and aural powers in the Talisman and Dark Aura moves.

These rules have not been fully playtested, and thus might be subject to further revision at some point in the ungiven future.
(but, as of Feb 2020, the Magicians of Dreams and of Passion have seen actual play in a campaign - and worked without major hickups, I'm proud to report)


If you use these in a game, or have thoughts upon reading them: Please feel welcome to let me know in the comments! I'm always happy about feedback about them.

You can use them just like regular playbooks - print them, let the players have their choice, create characters with them, and get rolling on that darkly epic Enlightened-level campaign we all know you've been wanting to get into for a while!

What are you waiting for?

 
The Truth is Dark, and Full of Terrors!

Playbooks for All the Official K:DL Archetypes


Hi Kids, it's me - The Abomination.


Oh come on, don't act like that... I know you recognize me from when we met before!

That's much better. Today I bring you glad tidings. I want you to meet a couple good friends of mine.

Like this young lady:


Aaah. Nothing like a good, long, loving hug to soothe those frayed nerves, eh?

But there are more. So many more.

I know you've seen them before... But trust me, you ain't never seen them like this. 


No, not even him. He gets worse all the time. But there may yet be some hope left for him... or may there?
Fucked if I know, truth be told.

But today, even he is elated. He feels as presentable as never before, in fact.

Because he got a new playbook. They all got new playbooks!

You see, the Archetypes in Kult: Divinity Lost are essentially PbtA playbooks, right? But they never got the "true" playbook treatment by the authors of the new edition. They're just not presented in that format in the book. There is the Archetype Bundle, a separately sold product which comes close, but there were certain entities beyond the Veil who felt that, well, not quite close enough...

Long story short, this miscondition has now been rectified, in the name of my Mistress Malkuth. 
Soon May She Reveal To Us More Of Her Truths Splendid and Fearsome.

Ahem. Let me see... ah yes, I'm sure my next friend here has got a link for you:


Try this one:

https://drive.google.com/drive/folders/1gTN8C2ENcJKNF57d8Hjxa9EePoT6tUPX?ths=true

You can find them all there, at your beck and call to Tear Back the Illusion, Reveal the True Reality Beyond, and Play to Find Out What Impact Your Characters Might Make on the World.

They were made by Vinicus Lessa, who also goes by Lessavini or Vini Lessa in various places. He's a cool guy, smooth and talented, much like this next fellow down here:


And just like him, he don't be doin' no half jobs!

He made them so that you can print them single-sided on four pages, or double-sided on two sheets of paper, and fold them up in that cool way that playbooks are supposed to be folded. It gives the players all they need to insta-make a character, and remains useful during play for making notes, tracking advancement, harm, Stability, etc.

The Kult - Elysium Discord community of course wouldn't pass up the chance to help him out (read: torment him exquisitely) by giving advice, opinions, and feedback. And we even came up with some suggested starting gear: flavorful items, trademark tools, and backstory-evoking trinkets that characters can have, or that can serve as inspiration for players to come up with their own. 

They're also rather printer friendly, except for those little bits of red... and the big pic on the first page of course. You could print just the first page in black and white, and the rest in colour - or just do all of them in b/w, they'll still work perfectly well for all your gaming needs. 

Helmgast themselves even endorsed this final product, and welcomed its existence by sharing it on their social media, which was a great source of joy to us! 

So go ahead, grab 'em all, bring 'em to your next Session 0... and go mess with the Dark Powers!

If you need any help in getting ready for that, I'm sure
my friend here can help you catch up on your basics.