Tuesday, June 29, 2021

Kult in Historical Settings (pt.1)


Whether it be the trenches of World War I, the lawless plains of the American West in the 18th century, the royal court of King Arthur, the province of Nazareth under the rule of the Roman Empire, or even prehistoric ice age cultures... There is an undying fascination to the idea of playing Kult in other time periods.


However, under closer scrutiny, such ideas are often easier to quickly come up with than they are to actually get just right, for that trademark Kult feel.


A big part of the challenge is that, by default, Kult is very much tailor-made for a late 20th / early 21st century setting. 

Many of its motifs and themes, such as The Vanishing of God, the War of the Archons, the Encroachment of Inferno, and several other All-Caps Setting Elements are highly defining for its atmosphere, style, and mood.




Therefore, to me, the greatest challenge of playing in vastly different time periods is making the game's underlying themes work in them - or drifting them to still fit into the big cosmological narrative, while also staying true to the anarchic-dystopian spirituality and gleefully nihilistic philosophy of the original setting.


When running Kult in vastly different eras, you'll need to develop a firm idea of:

  • where in the timeline of cosmic aeons / metaphysical cataclysms* are we?
  • how does that generate horror to suffuse the game with?


* Note: I am using the idea of Aeons and Cataclysms as presented in the classic fanmade Book of Walls, which can be found on the Nyboria website, specifically in the section about Time and Space.


In order to answer these questions, it behoofs us to draft up a preliminary History of Elysium. I will do that in this post. Once we know (or can at least wildly guess at) the cosmological circumstances of its most defining eras, we can then attempt to answer the second question.
(Which however would have bloated this post beyond all reason, so I will attempt to do that in a separate, follow-up post to this one, at some point in the future.)


When imagining what such a metaphysical timeline of Elysium could look like, I realized that in my view, the history of the world in Kult is like the history of a very old prison. There have always been inmates, but they would have run through phases of variable unrestfulness and compliance. The were changes in management style, putting the guards under different orders, and more or less scrutiny upon their actions. Sometimes there were riots, crackdowns, close escapes...


Much of this will be pure guesswork and wild conjecture, naturally. But here's a rough idea of what it could look like: 

 

 

History is a Prison

 

The Seeding of the Garden

Malkuth forms Elysium from slices of Gaia, and the Demiurge imposes the Illusion upon it. Human souls begin incarnating in it. Their lives are short, brutish, and nasty.

The First Purge

The original, ultra-primitive environment turns out unsuitable to contain human souls for long; too many of their minds break under the pressure and limitations, they go mad and see through the Illusion. An age of ice, fire, floods, and darkness purges the human incarnations from Elysium, upon which it is metaphysically and arcanely expanded, strengthened, and "rebooted" by its masters.

The Lenience of the Archons / The First Uprising

Humankind now given at least some basic outlets in the possibilities of creating tools, crafting habitats etc, rapidly advances in both technologies and cultures. But the new system works very well in keeping their souls contained in the eternal cycle. The Jailers become complacent and humans achieve things we remember as Babylon, Atlantis, the Bronze Age high cultures, some of the Old Testament biblical shit...

The Crackdown

Some say the emergence of writing was what broke the camel's back, and the Jailers finally retaliated, and vehemently. The Bronze Age Collapse occurs as lictors and angels cut numerous civilisations back down to size.

The Jailers Revel in Glorious Dominance

As ancient mediterranean cultures develop, pantheisms become common since lictors, angels, azghouls etc are worshipped as local or regional deities. Mythical beings walk the earth thinly disguised and prey freely on humans, while the Illusion has gotten stronger in the wake of The Crackdown, and keeps humankind itself within tight reigns.

The Rise of the Sun

Abrahamic revolution, rise of montheism as the Demiurge contralizes His power. Many otherworldly beings are pushed out. The Illusion is stronger than ever, to the point that some of the "ground crew" type Jailers themselves go into Sleeper mode - some mancipia, eldermensch, lictors etc no longer consciously remember what they are, yet still, albeit unwittingly, continue doing their work in the Great Plan.

The Silence of God / The Stirs of the Snake

During the Medieval times, miracles no longer happen, and prayers are no longer answered. God is still watching, and judging, but He no longer speaks. Archons find themselves "forced" to step in when the Demiurge remains unresponsive and matters are urgent. The Illusion is becoming a bit weaker than before - although it happens unnoticably slow at first - but it starts to feel barren, desolate, and uncaring on some deep level.

Inferno stirs, its envoys and cultists more active than ever since The First Uprising.

The Vanishing

We all know this one: God is dead or gone, the rise of rationalism, enlightenment, modernity, postmodernity... the whole shebang. The Illusion feels increasingly empty, derelict, and abandoned. Even many Sleepers can feel this.


The War of the Archons

From at least the 30 Years War to at least Vietnam, this metaphysical conflict has (had) countless echoes in Elysium. It was (is) being fought across several of our our perceived centuries... The Principles are struggling for supremacy, seeking to control or destroy each other as each grasps for as much Influence over Elysium as possible.

Inferno Arising

Astaroth's magnificent and terrifying will is cryptic, but the Death Angels clearly act in accord at least some of the time, and a widespread onslaught of their attempts to manifest in Elysium is undeniable.


...


(The Ungiven Future)

 (...yes we should talk some more about Kult in Space some time! 

Remind me to get back to you on this :))



What do you think? Could there be cool, horrifying scenarios set in these time frames? Do you agree with this history? Spotted anything I left out or got gravely wrong? Have your own inspirations for a scenario in a different historical period?

Thrilled to read about it in the comments here, or over on Discord or FB!

 

 


Disturbing Discovery

 

Let's face it: We've all been musing about Kult in Space at some point or other, haven't we?
Most people immediately associate the idea with space-horror classics such as Hellraiser IV or Event Horizon... but here, Kraetyz shows that a possible take-off point for a Kultish campaign that is revolves around space travel can also be... much closer to home, as it were:



In 2025, NASA finally sends a team to revisit the original 1969 moon landing site. A trail of footsteps is found that goes off into the distance, classic moon leaps due east. In one of the larger craters, the tracks lead them to Neil Armstrong's body. Mummified in his space suit, he looks like he's been dead for 56 years. With the entire event being live sttreamed, there is no chance to conceal the disturbing discovery from the world.

Why is it there? And who or what was it that came back to Earth?  

 

(by Kraetyz)

 

 


 

For more Kraetyan goodness, be sure to check out his blog, Beyond Elysium. It has loads of good stuff, ranging from Actual Play reports, to explorations of the Kult Tarot cards, to mechanical considerations of PbtA and K:DL - truly there is something awesome for every Kultist to discover on there!



Space, the Final Illusion. These are the transgressions of the starship Kraeburney. Its sixty-six-year mission: To explore strange new worlds. To seek out new life and new civilizations. To boldly see through Veils that no man has seen through before!

 

 

 

Monday, June 28, 2021

The Pipe


This one is brought to you by Sølvkre, a good friend of mine from the Kult:Elysium discord group, who took this photograph while taking a stroll through the borderlands one day, and wrote the below story inspired by it.
I thought it was eminently Kultish, and with his permission may now share it with you:




* * *

He was not well versed in the particulars of flora that made up the moist green film that had grown up where the water ran down the concrete wall. Nor did he care much. The water trickled out of a rusty metal pipe, a little over an inch wide, and had endowed the surface of the wall with a multitude of colors and textures before it splashed into a small pool formed by years of erosion. It had rained for several days in a row now, and the water gushed out of the pipe as from the urinary tract of some shameless slut. Illuminated by his halogen flashlight the water reflected strange hypnotic patterns on the walls of the small room. An empty space left behind by urban growth, disused and hidden, but nonetheless an artifact of human aspirations. He let his index finger run along the edge of the pipe's opening. While it had probably once been smooth it was now serrated and uneven with a layer of rust. Further in, the surface felt smoother, even delicately organic, lubricated as it was by oily residues transported through the pipe by the water. He turned the flashlight off, and pocketed it. In complete darkness he could no longer see the pipe, so he had to feel his way with both hands; his sense of kinesthesia somewhat hindered by the lack of sight. He found and gripped the pipe, and leaned forwards. Carefully. He stopped to take in the sweet odors of decay carried by the water before he stuck his tongue into the hole. At first carefully probing, and then with more conviction. He licked with growing enthusiasm as the water covered his face, ran into his mouth, dripped on his coat and further down onto his shoes. He forced his tongue deeper into the narrow hole and let his lips envelop the protuberance, feeling the metal scrape against his teeth.The sharp edges of the pipe opened several small cuts in his mouth where rusty particles mated with his hemoglobin to impregnate his body with the consciousness of the city up there. Rat feces, dislodged pieces of diseased animals of various sorts, urine from a drunkard two blocks away and nitrogen oxides from a thousand cars mixed in his mouth. His pelvis gyrated slowly against the wall as he worked his orbicularis oris around the pipe. Grime, metal, rust and blood. He held every conceivable secret of the city in his mouth and it was much too much for a single mind to process. He threw up several times. On the wall, on the floor and on his clothes. He was entirely spent, and slumped down against the wall behind him. Still in darkness. He was too exhausted to turn the flashlight back on. He needed to sit for a while and let the cold air remind him what he was. An animal with futile aspirations of becoming ... He didn't know what. The sound of water digging ever deeper into the little pool reverberated through the chamber as if nothing had happened. The room and the walls were entirely indifferent to him. 

* * *

 

Sølvkre